[header(actId="sandbox_1", npcId="")] [summontrap(x="5", y="8", charId="trap_472_tfalco", isChar="FALSE", dir="RIGHT")] [summontrap(x="8", y="9", charId="trap_467_ttuye", isChar="FALSE", dir="LEFT")] [camerafocusto(offsetX="7", offsetY="9", time="1", scale="MID")] [delay(time="0.5")] [foginview(id="rect1", leftBottomX="1", leftBottomY="7", rightUpX="12", rightUpY="12")] [name="???", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]...... [decision(option1="女士,你还好吗?", value1="1.1")] [predicate(references="1.1")] [decision(option1="(给她一些食物)", value1="2.1", option2="(给她一些清水)", value2="2.2")] [predicate(references="2.1")] [name="???", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]谢谢你们,我已经困在这里好几天了,又累又饿。 [decision(option1="该怎么称呼你?", value1="3.1")] [predicate(references="3.1")] [name="???", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]我的真名......早就遗失在过去了......叫我的绰号吧,红隼。 [name="红隼", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]你们快离开吧,我不希望自己的麻烦波及你们。 [name="红隼", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]我是从南边的采矿场逃出来的,后面有很多人在追我。 [summonenemy(x="4", y="10", endX="9", endY="8", enemyId="enemy_1341_bthtms")] [camerafocusto(offsetX="6", offsetY="9", time="1", scale="FAR")] [delay(time="0.5")] [playanim(charId="trap_472_tfalco", looporidle="Idle", anim="Idle", dir="LEFT")] [name="采矿场监工", avatarId="bavg_enemy_common", isAvatarRight="FALSE"]追了这么久,总算追到了,哼,我们那么多人折在你这女人手里,今天你别想活着离开这儿。 [name="红隼", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]哼,采矿场惨死在你们手中的矿工不计其数,我今天即使死在这里,能再拉你们几条命垫背,也很划算了。 [name="图耶", avatarId="char_402_tuye", isAvatarRight="FALSE"]我们要帮帮她吗? [decision(option1="当然要帮她。", value1="4.1", option2="最重要的是保证她的安全。", value2="4.2")] [predicate(references="4.1")] [name="图耶", avatarId="char_402_tuye", isAvatarRight="FALSE"]那就上吧。 [fognotinview(id="rect1")] [withdraw(id="trap_472_tfalco", withoutAnim="FALSE")] [withdraw(id="trap_467_ttuye", withoutAnim="FALSE")] [withdraw(id="enemy_1341_bthtms", withoutAnim="FALSE")] [delay(time="3")] [resetcamera(time="1")] [save] [end] [predicate(references="4.2")] [name="采矿场监工", avatarId="bavg_enemy_common", isAvatarRight="FALSE"]哼,你们帮了这女人,那你们也别想跑。 [fognotinview(id="rect1")] [withdraw(id="trap_472_tfalco", withoutAnim="FALSE")] [withdraw(id="enemy_1341_bthtms", withoutAnim="FALSE")] [withdraw(id="trap_467_ttuye", withoutAnim="FALSE")] [delay(time="3")] [resetcamera(time="1")] [save] [end] [predicate(references="2.2")] [name="???", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]谢谢你们,我已经困在这里好几天了,又累又饿。 [decision(option1="该怎么称呼你?", value1="5.1")] [predicate(references="5.1")] [name="???", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]我的真名......早就遗失在过去了......叫我的绰号吧,红隼。 [name="红隼", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]你们快离开吧,我不希望自己的麻烦波及你们。 [name="红隼", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]我是从南边的采矿场逃出来的,后面有很多人在追我。 [summonenemy(x="4", y="10", endX="9", endY="8", enemyId="enemy_1341_bthtms")] [camerafocusto(offsetX="6", offsetY="9", time="1", scale="FAR")] [delay(time="0.5")] [playanim(charId="trap_472_tfalco", looporidle="Idle", anim="Idle", dir="LEFT")] [name="采矿场监工", avatarId="bavg_enemy_common", isAvatarRight="FALSE"]追了这么久,总算追到了,哼,我们那么多人折在你这女人手里,今天你别想活着离开这儿。 [name="红隼", avatarId="char_4023_rfalcn", isAvatarRight="FALSE"]哼,采矿场惨死在你们手中的矿工不计其数,我今天即使死在这里,能再拉你们几条命垫背,也很划算了。 [name="图耶", avatarId="char_402_tuye", offsetX="1", isAvatarRight="FALSE"]我们要帮帮她吗? [decision(option1="当然要帮她。", value1="6.1", option2="最重要的是保证她的安全。", value2="6.2")] [predicate(references="6.1")] [name="图耶", avatarId="char_402_tuye", isAvatarRight="FALSE"]那就上吧。 [fognotinview(id="rect1")] [withdraw(id="trap_472_tfalco", withoutAnim="FALSE")] [withdraw(id="trap_467_ttuye", withoutAnim="FALSE")] [withdraw(id="enemy_1341_bthtms", withoutAnim="FALSE")] [delay(time="3")] [resetcamera(time="1")] [save] [end] [predicate(references="6.2")] [name="采矿场监工", avatarId="bavg_enemy_common", isAvatarRight="FALSE"]哼,你们帮了这女人,那你们也别想跑。 [fognotinview(id="rect1")] [withdraw(id="trap_472_tfalco", withoutAnim="FALSE")] [withdraw(id="trap_467_ttuye", withoutAnim="FALSE")] [withdraw(id="enemy_1341_bthtms", withoutAnim="FALSE")] [delay(time="3")] [resetcamera(time="1")] [save] [end]